Hey there I have started poly modelling again to start on our characters for the games we are making for University. I am crap at drawing or coming up with characters on the spot. I decided to use the material the tutor had, this meant I didn’t loose a lesson to drawing an headaches.

this is the drawing I used because this is what the tutor was using at the time.
I started with the Eye socket to start building out from there. I did that wrong 3 times before I sorted it out. anyway I didn’t take photos of the start I don’t think. but I do have some steps where I was working on the mouth



This was truely a horror to build.


Although terrible looking this experience helped me get back to grips with building in a poly forming structure and back into the workflow pipeline which I am grateful about.
My friend mentioned that it had teeth and yeah looks like that really but it doesn’t have teeth yet.


if you look at the nose and lips they are more defined with wider lips and more of a square nose are helping the charge the shape of the face the issues that i have had with this model are the details around the check bones which have been an issue for today. I am 98% confident that there isnt an illegal face there are not any tris or polygons.
I cant wait to adapt the template and find other mediaeval that I can use to build other things and characters. I truly miss using Maya.
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